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  • ...n 8-bit and 16-bit video game console. It was designed to fit the needs of 8-bit and 16-bit console gamers and plays game cartridges for the NES, SNES/Super
    1 KB (218 words) - 07:20, 13 April 2022
  • 2 KB (306 words) - 12:18, 5 December 2020
  • The '''Nintendo Game Boy''' (ゲームボーイ ''Gēmu Bōi'', is an 8-bit [[Handheld game console|handheld video game device]] developed and manufact |width="15%"|Processor || Custom 8-bit Sharp LR35902 core at 4.19 MHz which is similar to an Intel 8080 in that no
    3 KB (402 words) - 20:48, 18 January 2014
  • ...signed Game Boy released in 1996. As with the original Game Boy, it has an 8-bit processor. |width="15%"|Processor || Sharp Corporation LR35902, 8-bit @ 4/8 MHz (two processor modes)
    3 KB (378 words) - 18:17, 5 July 2021
  • ROM: 8 KB (one 8-bit 2363 chip)
    2 KB (272 words) - 18:56, 11 December 2020
  • |CPU = Intel 8048 8-bit clocked at 1.79 MHz.
    2 KB (313 words) - 18:56, 11 December 2020
  • | IC6 || Zilog || Z0840004PSC || Zilog Z80 8-bit coprocessor || - | IC7 || NEC || D4168C-15-SG || 64K (8,192 x 8-BIT) NMOS XRAM || -
    16 KB (2,275 words) - 04:34, 19 October 2023
  • ...nd generation pre-crash video game console by Atari, and part of the Atari 8-bit family.
    1 KB (144 words) - 14:25, 30 December 2020
  • ...ted as 24-bit, though it was technically a 16 bit system accompanied by an 8-bit Zilog Z80 as coprocessor. The coprocessor was generally used for sound proc
    4 KB (684 words) - 03:41, 13 April 2022
  • ...microprocessor which has 1024 separate op-codes, and can equally well use 8-bit, 10-bit, 14-bit, and 16-bit RAM or ROM. The CP1610 in the Intellivision use ...cessive 10-bit locations, referred to as a bidecle. (For prototyping, dual 8-bit EPROMs are used, with the low 8 bits of each decle stored in one EPROM and
    10 KB (1,657 words) - 18:55, 11 December 2020
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  • 3 KB (539 words) - 18:02, 5 December 2020
  • The TurboGrafx-16 has an 8-bit CPU and a dual 16-bit GPU; and is capable of displaying 482 colors simultan
    2 KB (351 words) - 06:51, 12 April 2022
  • 4 KB (615 words) - 18:12, 5 December 2020
  • ...ark in pop culture and 1990s youth, establishing itself as antonomasia for 8-bit video gaming, to the point of being more popular than the original. | colspan="2"|8-bit MOS 6502 1.79 MHz
    4 KB (537 words) - 07:27, 13 April 2022
  • |Sharp SM8521 8-Bit CPU
    2 KB (385 words) - 13:16, 9 June 2014
  • 2 KB (249 words) - 07:21, 13 April 2022
  • |Sharp SM8521 8-Bit CPU
    3 KB (419 words) - 22:52, 20 June 2022
  • 3 KB (369 words) - 20:42, 18 January 2014
  • *'''Buses''': 24-bit and 8-bit address buses, 8-bit data bus
    5 KB (768 words) - 08:03, 13 April 2022
  • 4 KB (649 words) - 10:09, 20 July 2021
  • 4 KB (631 words) - 22:04, 6 June 2014
  • |CPU || 8-bit (Sanyo LC8670 "Potato")
    2 KB (280 words) - 21:47, 12 April 2022
  • The VC 4000 is an early 8-bit cartridge-based game console released in 1978 by Interton, it being quite o
    2 KB (351 words) - 10:58, 30 December 2020
  • 4 KB (602 words) - 11:06, 30 December 2020
  • 5 KB (975 words) - 20:39, 25 January 2014
  • 4 KB (539 words) - 14:20, 30 December 2020
  • *CPU: 8-bit Zilog Z80 at 3.58 MHz (3.579545 MHz)
    5 KB (849 words) - 16:25, 13 April 2022
  • *'''CPU''': 8-bit Signetics 2650AI at 4.43 MHz
    4 KB (528 words) - 10:57, 30 December 2020
  • |Zilog Z80 8-bit @ 3.58 MHz
    12 KB (1,797 words) - 19:19, 22 July 2023
  • 1 KB (179 words) - 02:11, 13 April 2022
  • 1 KB (175 words) - 23:27, 4 January 2014
  • 1 KB (207 words) - 07:54, 6 July 2021
  • 10 KB (1,732 words) - 07:52, 6 July 2021
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  • 2 KB (355 words) - 18:24, 5 December 2020
  • 8 KB (1,161 words) - 14:25, 30 December 2020
  • ...'' (also abbreviated as '''NES''' or simply called '''Nintendo''') is an [[8-bit]] [[:Category:Console|video game console]] that was released by [[Nintendo]
    9 KB (1,357 words) - 19:26, 14 April 2022
  • 2 KB (376 words) - 10:55, 30 December 2020
  • 3 KB (519 words) - 13:40, 29 December 2020
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  • 11 KB (1,731 words) - 14:18, 30 December 2020