Editing SF-1 SNES TV

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 15: Line 15:
 
Unlike Sharp's earlier C1 NES TV, AV output terminals were made readily accessible on the SF-1's extended terminal which allowed connection to later peripherals such as the [[Satellaview]]. The [[C1 NES TV|C1]] had been notably unable to connect to the [[Famicom Disk system|FDS (Famicom Disk system)]] peripheral, and the SF-1's design was intended to alleviate this problem. To use the extended terminal, the Satellaview's AV output terminal would attach obliquely upward on the back of the Super Nintendo portion of the console, and a cover could be applied to prevent dust.
 
Unlike Sharp's earlier C1 NES TV, AV output terminals were made readily accessible on the SF-1's extended terminal which allowed connection to later peripherals such as the [[Satellaview]]. The [[C1 NES TV|C1]] had been notably unable to connect to the [[Famicom Disk system|FDS (Famicom Disk system)]] peripheral, and the SF-1's design was intended to alleviate this problem. To use the extended terminal, the Satellaview's AV output terminal would attach obliquely upward on the back of the Super Nintendo portion of the console, and a cover could be applied to prevent dust.
  
==Technical specification==
+
==Technical specifications==
*'''CPU''': Ricoh 5A22 65C816, 3.58 MHz, 16-bit
+
 
 +
 
 +
'''CPU''': Ricoh 5A22 65C816, 3.58 MHz, 16-bit
  
 
[[Category:Console]]
 
[[Category:Console]]

Please note that all contributions to Game Tech Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Game Tech Wiki:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)