|Release date||April 30, 2002 (JP)|
May 16, 2003 (EU)
|Media type||ROM cartridge|
|Input controller||4 controller ports|
The Nintendo 64 (ニンテンドウ64 Nintendō Rokujūyon?), often referred to as N64 (stylized as NINTENDO64, formerly known as the Nintendo Ultra 64, and codenamed Project Reality) is Nintendo's third home video game console for the international market. Named for its 64-bit central processing unit, it was released in June 1996 in Japan, September 1996 in North America, March 1997 in Europe and Australia, September 1997 in France and December 1997 in Brazil.
|Processor||NEC VR4300, 93.75 MHz, RISC 5-stage scalar in-order execution processor, with integrated floating-point unit, internal 24 KB direct-mapped L1 cache (16KB for instructions, 8KB for data)|
|Memory||4 megabytes of Rambus RDRAM (expandable to 8 MB with the Expansion Pack) with a 9-bit data bus at 500 MHz providing 562.5 MB/s peak bandwidth|
|Video||64-bit SGI co-processor, 62.5 MHz chip split internally into two major components, the "Reality Drawing Processor" (RDP) and the "Reality Signal Processor" (RSP). The RDP is the machine's rasterizer and performs the bulk of actual image creation before output to the display. The Nintendo 64 has a maximum color depth of 16.8 million colors and can display resolutions of 256 × 224, 320 × 240 and 640 × 480 pixels.|
|Display||The system supports SDTV resolutions up to 480i (576i for PAL units). The majority of games used the system's 240p/288p modes instead.|
|Audio||64-bit SGI co-processor, 62.5 MHz chip split internally into two major components, the "Reality Drawing Processor" (RDP) and the "Reality Signal Processor" (RSP). The RSP is capable of a maximum of 100 channels of PCM at a time, but this is with 100% system utilization for audio. It has a maximum sampling rate of 48 kHz with 16-bit audio.|
|Controller||Nintendo 64 controller (NUS-005), ten buttons, one digital "Control Stick" and a directional pad (all laid out in a "M" shape).|
|Media||Game Pak ROM Cartridge 4-64MB. Some of the cartridges includes internal EEPROM, flash memory, or battery-backed-up RAM for saved game storage.|
You can also find a serial number / revision list here.