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Game Boy Color

82 bytes added, 18:58, 23 May 2013
Hardware specifications
==Hardware specifications==
Main processor{| class="mw-collapsible mw-collapsed wikitable" style="width:500px;"! colspan=2 width="250"|Technical Specifications*|-|width="15%"|Processor || Sharp Corporation LR35902 (based on the popular Zilog Z80, 8-bit)@ 4 or /8 MHz (two processor modes)|-|Memory || 32 kB|-Resolution:|Video || 16 kB VRAM|-|Display ||*Resolution: 160 x 144 pixels (same as the original Game Boy and the Sega Game Gear) *Palette colors available: *32,768 (15-bit)*Colors on screen: Supports 10, 32 or 56*Maximum sprites: 40 total, 10 per line, 4 colors per sprite (one of which being transparent)*Sprite size: 8x8 or 8x16<br />*Tiles on screen: 512 (360~399 visible, the rest are drawn off -screen as a scrolling buffer)|-|Audio: *|| 2 square wave channels, 1 wave channel, 1 noise channel, mono speaker, stereo headphone jack|-ROM: 8 MB maximum  RAM: 32 kBVRAM: 16 kB  Cartridge RAM: 128 kB  Power:*internal: 2 AA batteries, 30+ hours of gameplay*external: 3V DC 0.6W*indicator: Red LED Input:|Controller ||*8-way D-Padpad
*4 buttons (A, B, Start, Select)
*Volume potentiometer|-*Power switch|I/O ports ||*Serial I/O ("Link cable"): 512 kbit512 kbit/s with up to 4 connections in serial*Infra-red I/O: Less than 2 m 2 m distance at 45°
*Cartridge I/O
|-Dimensions|Media ||ROM Cartridge (8MB maximum) + Cartridge RAM''':''' 128 kB|-|Weight || -|-*Metric: 75 mm |Dimensions ||75 mm x 27 mm 27 mm x 133 mm133 mm|-|Power || Internal: 2 AA batteries, 30+ hours of gameplay<br />External: 3V DC 0.6W|}
[[Category:Handheld]]
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