Difference between revisions of "Virtual Boy"

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(Created page with "thumb The Virtual Boy (バーチャルボーイ) was a table-top video game console developed and manufactured by Nintendo. It was the first video ga...")
 
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The Virtual Boy (バーチャルボーイ) was a table-top video game console developed and manufactured by Nintendo. It was the first video game console that was supposed to be capable of displaying "true 3D graphics" out of the box, in a form of virtual reality. Whereas most video games use monocular cues to achieve the illusion of three dimensions on a two-dimensional screen, The Virtual Boy creates an illusion of depth through the effect known as parallax. In a manner similar to using a head-mounted display, the user looks into an eyepiece made of neoprene on the front of the machine, and then an eyeglass-style projector allows viewing of the monochromatic (in this case, red) image.
 
The Virtual Boy (バーチャルボーイ) was a table-top video game console developed and manufactured by Nintendo. It was the first video game console that was supposed to be capable of displaying "true 3D graphics" out of the box, in a form of virtual reality. Whereas most video games use monocular cues to achieve the illusion of three dimensions on a two-dimensional screen, The Virtual Boy creates an illusion of depth through the effect known as parallax. In a manner similar to using a head-mounted display, the user looks into an eyepiece made of neoprene on the front of the machine, and then an eyeglass-style projector allows viewing of the monochromatic (in this case, red) image.
  
 
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==Hardware Specifications==
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
 
!Processor
 
!Processor
|Customized NEC V810 (P/N uPD70732)<br />32-bit RISC Processor @ 20 MHz (18 MIPS)
+
|
 +
Customized NEC V810 (P/N uPD70732)
 +
32-bit RISC Processor @ 20 MHz (18 MIPS)
 
1 KB instruction cache
 
1 KB instruction cache
 
|-
 
|-
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|-
 
|-
 
!Display<br />(× 2)
 
!Display<br />(× 2)
|Reflection Technologies Inc. (RTI) Model P4 – mechanically scanned, monochrome, red, LED display<br />384 x 224 pixel resolution (produced by scanning a 1 × 224 LED array)<br />Four simultaneous red shades (black + 3 different red shades, chosen from a set of approximately 32,000)<br />50 Hz double-buffered frame rate
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|
 +
*Reflection Technologies Inc. (RTI) Model P4 – mechanically scanned, monochrome, red, LED display
 +
*384 x 224 pixel resolution (produced by scanning a 1 × 224 LED array)
 +
*Four simultaneous red shades (black + 3 different red shades, chosen from a set of approximately 32,000)
 +
*50 Hz double-buffered frame rate
 
|-
 
|-
 
!Power
 
!Power
|6 AA Batteries or 10VDC at 350mA AC Adapter/Tap<br />(third-party Performance Adaptor DC 9V 500mA)
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|6 AA Batteries or 10VDC at 350mA AC Adapter/Tap (third-party Performance Adaptor DC 9V 500mA)
 
|-
 
|-
 
!Sound
 
!Sound
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|-
 
|-
 
!Controller
 
!Controller
|6 buttons and 2 D-pads<br />uses NES controller protocol
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|6 buttons and 2 D-pads (uses NES controller protocol)
 
|-
 
|-
 
!Serial Port
 
!Serial Port

Revision as of 12:00, 23 May 2013

Virtual Boy.jpg

The Virtual Boy (バーチャルボーイ) was a table-top video game console developed and manufactured by Nintendo. It was the first video game console that was supposed to be capable of displaying "true 3D graphics" out of the box, in a form of virtual reality. Whereas most video games use monocular cues to achieve the illusion of three dimensions on a two-dimensional screen, The Virtual Boy creates an illusion of depth through the effect known as parallax. In a manner similar to using a head-mounted display, the user looks into an eyepiece made of neoprene on the front of the machine, and then an eyeglass-style projector allows viewing of the monochromatic (in this case, red) image.

Hardware Specifications

Processor

Customized NEC V810 (P/N uPD70732) 32-bit RISC Processor @ 20 MHz (18 MIPS) 1 KB instruction cache

Memory 128 KB dual-port VRAM
128 KB of DRAM
64 KB WRAM (PSRAM)
Display
(× 2)
  • Reflection Technologies Inc. (RTI) Model P4 – mechanically scanned, monochrome, red, LED display
  • 384 x 224 pixel resolution (produced by scanning a 1 × 224 LED array)
  • Four simultaneous red shades (black + 3 different red shades, chosen from a set of approximately 32,000)
  • 50 Hz double-buffered frame rate
Power 6 AA Batteries or 10VDC at 350mA AC Adapter/Tap (third-party Performance Adaptor DC 9V 500mA)
Sound 16-bit Stereo
Controller 6 buttons and 2 D-pads (uses NES controller protocol)
Serial Port 8 pin cable
Hardware
Part
Numbers
VUE-001 Virtual Boy Unit
VUE-003 Stand
VUE-005 Controller
VUE-006 Game Pak
VUE-007 Battery Pack
VUE-010 Eyeshade
VUE-011 AC Adapter Tap ("Use With Super NES AC Adapter No. SNS-002 Only")
VUE-012 Eyeshade Holder
VUE-014 Red & Black Stereo Headphones
Weight 750 grams
Dimensions 8.5"H × 10"W × 4.3"D