Difference between revisions of "Virtual Boy"

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[[File:Virtual_Boy.jpg|thumb]]
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{{Emulation|[[emulation:Virtual Boy emulators|Virtual Boy emulators]]}}
  
The Virtual Boy (バーチャルボーイ) was a table-top video game console developed and manufactured by Nintendo. It was the first video game console that was supposed to be capable of displaying "true 3D graphics" out of the box, in a form of virtual reality. Whereas most video games use monocular cues to achieve the illusion of three dimensions on a two-dimensional screen, The Virtual Boy creates an illusion of depth through the effect known as parallax. In a manner similar to using a head-mounted display, the user looks into an eyepiece made of neoprene on the front of the machine, and then an eyeglass-style projector allows viewing of the monochromatic (in this case, red) image.
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{{Template:Infobox console
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|image = [[Image:Virtual_Boy.jpg|230px]]
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|Manufacturer = [[Nintendo]]
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|Generation = [[:Category:Fifth_generation|Fifth generation]]
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|Release date = July 21, 1995 (JP) <br/>
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August 14, 1995 (NA)
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|Media type = Game Pak ROM cartridge
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|Input Controller = 1 NES controller protocol}}The Virtual Boy (バーチャルボーイ) was a table-top video game console developed and manufactured by Nintendo. It was the first video game console that was supposed to be capable of displaying "true 3D graphics" out of the box, in a form of virtual reality. Whereas most video games use monocular cues to achieve the illusion of three dimensions on a two-dimensional screen, The Virtual Boy creates an illusion of depth through the effect known as parallax. In a manner similar to using a head-mounted display, the user looks into an eyepiece made of neoprene on the front of the machine, and then an eyeglass-style projector allows viewing of the monochromatic (in this case, red) image.
  
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==Hardware Specifications==
  
{| class="mw-collapsible mw-collapsed wikitable"
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{| class="mw-collapsible mw-collapsed wikitable" style="width: 500px;"
!Processor
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! colspan=2 width="250"|Technical Specifications
|Customized NEC V810 (P/N uPD70732)<br />32-bit RISC Processor @ 20 MHz (18 MIPS)
 
1 KB instruction cache
 
 
|-
 
|-
!Memory
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|width="15%"|Processor || Customized NEC V810 (P/N uPD70732) 32-bit RISC Processor @ 20 MHz (18 MIPS) 1 KB instruction cache
|128 KB dual-port VRAM<br />128 KB of DRAM<br />64 KB WRAM (PSRAM)
 
 
|-
 
|-
!Display<br />(× 2)
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|Memory || 128 KB of DRAM<br />64 KB WRAM (PSRAM)
|Reflection Technologies Inc. (RTI) Model P4 – mechanically scanned, monochrome, red, LED display<br />384 x 224 pixel resolution (produced by scanning a 1 × 224 LED array)<br />Four simultaneous red shades (black + 3 different red shades, chosen from a set of approximately 32,000)<br />50 Hz double-buffered frame rate
 
 
|-
 
|-
!Power
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|Video || 128 KB dual-port VRAM
|6 AA Batteries or 10VDC at 350mA AC Adapter/Tap<br />(third-party Performance Adaptor DC 9V 500mA)
 
 
|-
 
|-
!Sound
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|Display x2 ||
|16-bit Stereo
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*Reflection Technologies Inc. (RTI) Model P4 – mechanically scanned, monochrome, red, LED display
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*384 x 224 pixel resolution (produced by scanning a 1 × 224 LED array)
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*Four simultaneous red shades (black + 3 different red shades, chosen from a set of approximately 32,000)
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*50 Hz double-buffered frame rate
 
|-
 
|-
!Controller
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|Audio || 16-bit Stereo
|6 buttons and 2 D-pads<br />uses NES controller protocol
 
 
|-
 
|-
!Serial Port
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|Controller || 6 buttons & 2 D-pads
|8 pin cable
 
 
|-
 
|-
!Hardware<br />Part<br />Numbers
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|I/O ports || Serial Port (8 pin cable)<br />NES controller protocol
|VUE-001 Virtual Boy Unit<br />VUE-003 Stand<br />VUE-005 Controller<br />VUE-006 Game Pak<br />VUE-007 Battery Pack<br />VUE-010 Eyeshade<br />VUE-011 AC Adapter Tap ("Use With Super NES AC Adapter No. SNS-002 Only")<br />VUE-012 Eyeshade Holder<br />VUE-014 Red & Black Stereo Headphones
 
 
|-
 
|-
!Weight
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|Media || Game Pak ROM Cartridge
|750 grams
 
 
|-
 
|-
!Dimensions
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|Weight || 750 grams
|8.5"H × 10"W × 4.3"D
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|-
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|Dimensions || 8.5"H × 10"W × 4.3"D
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|-
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|Power ||
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*6 AA Batteries
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*10VDC at 350mA AC Adapter
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*Unofficial Performance Adaptor DC 9V 500mA
 
|}
 
|}
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==Cartridge==
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The Virtual Boy uses 60-pin cartridges which connect to the console through a series of needle-like pins instead of a typical cartridge slot with flat contacts. Unlike cartridges for most other consoles, the ROM chip in a Virtual Boy cartridge does not sit on the label side of the board.
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<gallery spacing="small" captionposition="within" captionalign="center" orientation="none">
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Vb-cart-board-front.jpg|Cartridge board, label side
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Vb-cart-board-back.jpg|Cartridge board, non-label side
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</gallery>
 
[[Category:Console]]
 
[[Category:Console]]
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[[Category:Fifth generation]]

Latest revision as of 20:42, 18 January 2014


Virtual Boy
[[File:Virtual Boy.jpg|230px]]
Manufacturer Nintendo
Generation Fifth generation
Release date July 21, 1995 (JP)

August 14, 1995 (NA)

Media type Game Pak ROM cartridge

The Virtual Boy (バーチャルボーイ) was a table-top video game console developed and manufactured by Nintendo. It was the first video game console that was supposed to be capable of displaying "true 3D graphics" out of the box, in a form of virtual reality. Whereas most video games use monocular cues to achieve the illusion of three dimensions on a two-dimensional screen, The Virtual Boy creates an illusion of depth through the effect known as parallax. In a manner similar to using a head-mounted display, the user looks into an eyepiece made of neoprene on the front of the machine, and then an eyeglass-style projector allows viewing of the monochromatic (in this case, red) image.

Hardware Specifications[edit]

Technical Specifications
Processor Customized NEC V810 (P/N uPD70732) 32-bit RISC Processor @ 20 MHz (18 MIPS) 1 KB instruction cache
Memory 128 KB of DRAM
64 KB WRAM (PSRAM)
Video 128 KB dual-port VRAM
Display x2
  • Reflection Technologies Inc. (RTI) Model P4 – mechanically scanned, monochrome, red, LED display
  • 384 x 224 pixel resolution (produced by scanning a 1 × 224 LED array)
  • Four simultaneous red shades (black + 3 different red shades, chosen from a set of approximately 32,000)
  • 50 Hz double-buffered frame rate
Audio 16-bit Stereo
Controller 6 buttons & 2 D-pads
I/O ports Serial Port (8 pin cable)
NES controller protocol
Media Game Pak ROM Cartridge
Weight 750 grams
Dimensions 8.5"H × 10"W × 4.3"D
Power
  • 6 AA Batteries
  • 10VDC at 350mA AC Adapter
  • Unofficial Performance Adaptor DC 9V 500mA

Cartridge[edit]

The Virtual Boy uses 60-pin cartridges which connect to the console through a series of needle-like pins instead of a typical cartridge slot with flat contacts. Unlike cartridges for most other consoles, the ROM chip in a Virtual Boy cartridge does not sit on the label side of the board.