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VMU

1,229 bytes added, 19:43, 9 June 2013
Created page with " The <b>VMU</b>, or <b>Visual Memory Unit</b>, is an accessory for the Sega Dreamcast which functions primarily as a storage device for save files. During gameplay, a VMU ..."

The <b>VMU</b>, or <b>Visual Memory Unit</b>, is an accessory for the [[Sega Dreamcast]] which functions primarily as a storage device for save files. During gameplay, a VMU attached to a controller may display additional helpful information for the game or just the game's logo. The VMU can be used independently of the Dreamcast to manage save data or play mini-games downloaded from full Dreamcast games.

==Technical Specifications==
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"
|-
|CPU || 8-bit (Sanyo LC8670 "Potato")
|-
|Memory || 128KB flash memory. 28KB is reserved for system use leaving 100KB for data storage, which is divided into 200 'blocks' - 1 block equaling 512 bytes.
|-
| Display || 48 dot width × 32 dot height, LCD
|-
| Display size || (width×height): 37 mm × 26 mm (1.46 in × 1.02 in)
|-
|Case dimensions || (width×height×depth): 47 mm × 80 mm × 16 mm (1.85 in × 3.15 in × 0.63 in)
|-
|Power source || 2 × CR2032 batteries (6V) with auto-off function
|-
|Sound || 1-channel PWM sound source
|-
|Weight || 45 g (1.6 oz)
|}

==Internal Hardware==
<gallery spacing="small">
Dc-vmu-board-front.jpg
Dc-vmu-board-back.jpg
</gallery>

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