Editing Tiger Game.com

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|Media type = ROM cartridge}}
 
|Media type = ROM cartridge}}
  
[[Nintendo]] had just proven with the Japanese Pokemon craze that its nearly 10-year-old [[Game Boy]] still had the ability to dominate the handheld market without even trying, keeping themselves afloat despite problems with their two most recent console releases, the [[ Nintendo 64]] and [[Virtual Boy]].
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The Game.com featured many new ideas for handheld consoles and was aimed at an older target audience, sporting PDA-style features and functions such as a touch screen and stylus. Unlike other handheld game consoles, the first Game.com console included two slots for game cartridges and could be connected to a 14.4 kbit/s modem. The second and last one revision reverted to a single cartridge slot.
 
 
After the [[R-Zone]], Game.com was Tiger Electronics’ second attempt at jumping in the handheld video game market. The Game.com featured many new ideas for handheld consoles and was aimed at an older target audience, sporting PDA-style features and functions such as a touch screen and stylus. Unlike other handheld game consoles, the first Game.com console included two slots for game cartridges (the second revision reverted to a single cartridge slot) and could be connected to a 14.4 kbit/s modem. It was the first handheld to enable Internet connectivity and use a touch screen and stylus.
 
 
 
It brought several new ideas to the table, but its scope outpaced the available technology, its marketing was atrocious, and its games list was small and based solely around recognizable name brands. It was very much ahead of its time, as the [[Nintendo DS]] successfully borrowed many ideas from it 7 years later.
 
  
 
==Hardware==
 
==Hardware==

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