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Super Nintendo Entertainment System

3,870 bytes added, 08:03, 13 April 2022
m
Broke things up, readded Famicom image with proper formatting, and fixed the caption.
{{Emulation|[[Fileemulation:Super Nintendo emulators|Super Nintendo emulators]]}}{{Infobox console|image = SNES-Model1-Console-Set.jpg|thumbimage2 = Super-Famicom-Console-Set.jpg|imagecaption = Original North American Model 1 (1991–1997)<br/>Original Japanese version|Manufacturer = [[Nintendo]]|Generation = [[File:Super-Famicom-Console-Set.jpgCategory:Fourth_generation|Fourth generation]]|Release date = November 21, 1990 (JP)<br />August 23, 1991 (NA)<br />April 11 1992 (EU/UK)<br />June 6, 1992 (others)<br />|Media type = ROM cartridge|thumbInput controller = 2 controller ports|Original Japanese version Predecessor = [[Nintendo Entertainment System]] (1990–19981983)|Successor = [[Nintendo 64]](1996)}}The '''Super Nintendo Entertainment System''' (also known as the '''Super NES''', '''SNES''' or '''Super Nintendo''') is a [[16-bit]] [http[://retroconsoles.wikia.com/wiki/Category:Console |video game console]] that was released in 1990 by [[Nintendo]] in Japan, 1991 in North America, 1992 in Europe & Australasia (Oceania), and South America in 1993. In Japan, the system is called the '''Super Famicom''' <span style="font-weight: normal">(スーパーファミコン<sup>[http://en.wikipedia.org/wiki/Help:Installing_Japanese_character_sets <span class="t_nihongo_icon" style="color: #00e; font: bold 80% sans-serif; text-decoration: none; padding: 0 .1em;">?</span>]</sup>, officially adopting the abbreviated name of its predecessor, the Family Computer)</span>, or '''SFC''' for short. In South Korea, it is known as the '''Super Comboy''' (슈퍼 컴보이) and was distributed by Hyundai Electronics.
==Hardware==
 
===CPU===
*'''Processor''': Ricoh 5A22, based on a 16-bit 65C816 core*'''Clock rates''' (NTSC):*'''Input''': 21.47727 MHz*'''Bus''': 3.58 MHz, 2.68 MHz, or 1.79 MHz*'''Clock rates''' (PAL):*'''Input''': 21.28137 MHz*'''Bus''': 3.55 MHz, 2.66 MHz, or 1.77 MHz*'''Buses''': 24-bit and 8-bit address buses, 8-bit data bus*'''Additional features:'''**DMA and HDMA**Timed IRQ**Parallel I/O processing**Hardware multiplication and division
'''Clock rates''' (NTSC):===Video======= [[Video Signals|Native audio/video output]] ====*RF*Composite*S-video*RGB SCART
*''Input===Audio======RAM=====SNES Jr.==[[File:'' 21Snes_jr..jpg|thumb|North American SNES Jr.]]The SNES Jr., also referred to as the SNES 2, was a redesign of the SNES released late in the consoles lifetime. It does not support [[Video Signals|s-video]] output and lacks an RF jack, although an external RF adapter can be used.47727 MHz
*''Bus:'' 3<gallery>Snes-mini01.58 MHz, 2jpgSnes-mini02.68 MHz, or 1jpgSnes-mini04.79 MHzjpgSnes-mini05.jpgSnes-mini03.jpgSnes-mini06.jpg</gallery>
'''Clock rates''' (PAL):==Add-ons==*[[Satellaview]]*[[Super Game Boy]]
*==Region locking==Although most SNES cartridges can''Inputt be just put in a system of another region, you can overcome this by using a region adapter. There are still a certain amount of games that make use of "software region-locking" this means that the game will look at what region the system is. If you boot a game from a different region and it displays a "Not designed for your Super NES/Super Famicom" or a similar message than that game is software region-locked. SNES-TOOL can patch a region locked game so when using a flashcart or a similar device you can play the game on your systemThese games have a software region lock:'' 21.28137 MHz
*Adventures of Batman & Robin*Aretha 2*Art of Fighting*Art of Fighting 2 (Ryūko no Ken 2)*Asterix & Obelix*Biker Mice from Mars*Bomberman B-daman*Bushi Seiryuuden - Futari no Yuusha *Castalvania Dracula X/Vampire Kiss*Clock Tower*Coron Land*Cyber Knight II*Dai-3-ji Super Robot Taisen*Dai-4-ji Super Robot Taisen*Demon's Crest*Dharma Doujou*Donkey Kong Country*Donkey Kong Country 2*Donkey Kong Country 3*Dragon Ball Z: Super Butouden*Dragon Ball Z: Super Butouden 2*Dragon Ball Z: Super Butouden 3*Dragon: The Bruce Lee Story*Earthbound*Fatal Fury Special*Fighter's History*Final Fight 3*Ganbare! Daiku no Gen-san*Gokujō Parodiusu - Kako no Eikō o Motomete*Ganbare Goemon Kirakira Douchuu*Ganbare Goemon 2*Ganbare Goemon 3*Go Go Ackman 1*Go Go Ackman 3*Gokujou Parodius*Illusion of Gaia*Iron Commando*Jikkyou Oshaberi Parodius*Joe & Mac 2/3*Live A Live*Kenyuu Densetsu Yaiba*Kirby no Kirakira Kizzu *Kidou Senshi Victory Gundam*Kirby Bowl*Kirby Super Star*Kirby's Avalanche*Kirby's Dream Course*Kyuuyaku Megami Tensei*Majin Tensei*Magical Pop'Bus:n*Marvel Super Heroes*Maui Mallard in Cold Shadow*Megaman VII*Megaman X*Megaman X2*Metal Warriors*Metal Max Returns*Mickey to Donald Magical Adventure 3*Plok!*Popful Mail*Prehistorik Man*Rock n'Roll Racing*Romancing SaGa 3*Robotrek*R-Type III*Samurai Spirits*Saturday Night Slam Masters *Secret of Mana*Slayers*Sparkster*Street Fighter II - The World Warrior*Stunt Race FX/Wild Trax*Sugoi Hebereke*Sunset Riders*Super Genjin*Super Genjin 2*Super Mario All-Stars*Super Mario All-Stars + Super Mario World*Super Mario World 2 Yoshi' 3.55 MHz, s Island*Super Metroid*Super Ninja-kun*Super Robot Taisen EX*Super Robot Taisen Gaiden*Tactics Ogre*Terranigma*Tetris Battle Gaiden*Tetsuwan Atom*Tsuyoshi Shikkarai Shinasai - Taisen Puzzle-dama*The Adventures of Tintin - Prisoners of the Sun*The Great Battle II*The Great Battle IV*The Great Circus Mystery Starring Mickey & Minnie*Top Gear 2.66 MHz, or 1.77 MHz*Tintin In Tibet*Trinea*Undercover Cops*Wizap!*Wagyan Paradise*X-Men Mutant Apocalypse*YS V*Yuu Yuu Hakusho 2 - Kakutou no Shou*Yuu Yuu Hakusho Final - Makai Saikyou Retsuden*Zombies Ate My Neighbors
'''Buses''': 24-bit and 8-bit address buses, 8-bit data bus
 
'''Additional features:'''
*DMA and HDMA
*Timed IRQ
*Parallel I/O processing
*Hardware multiplication and division
 
==Add-ons==
*[[Satellaview]]
*[[Super Game Boy]]
[[Category:Console]]
[[Category:Fourth generation]]
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