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  • [[Category:Hardware]]
    6 KB (791 words) - 08:13, 6 July 2021
  • This page is used to document details of the hardware for the [[Atari 2600]]. [[Category:Hardware]]
    836 bytes (117 words) - 07:53, 6 July 2021
  • [[Category:Hardware]]
    3 KB (444 words) - 07:50, 6 July 2021
  • #REDIRECT [[Sony PlayStation Hardware]]
    39 bytes (4 words) - 18:51, 11 December 2020
  • [[Category:Hardware]]
    333 bytes (36 words) - 08:15, 6 July 2021
  • [[Category:Hardware]]
    191 bytes (20 words) - 08:10, 6 July 2021
  • This page is used to document details of the hardware for the [[Atari 7800]]. [[Category:Hardware]]
    1 KB (207 words) - 07:54, 6 July 2021
  • [[Category:Hardware]]
    448 bytes (56 words) - 08:11, 6 July 2021
  • [[Category:Hardware]]
    2 KB (327 words) - 08:12, 6 July 2021
  • This page is used to document details of the hardware for the [[Sega Mega Drive/Genesis]]. [[Category:Hardware]]
    16 KB (2,275 words) - 04:34, 19 October 2023

Page text matches

  • #REDIRECT [[Sony PlayStation Hardware]]
    39 bytes (4 words) - 18:51, 11 December 2020
  • == Hardware ==
    689 bytes (108 words) - 18:58, 25 July 2021
  • ...be a sucessor to the massively popular Atari 2600, but failed due to many hardware problems, namely problems with the system's user-unfriendly, albeit innovat ===Hardware===
    1 KB (144 words) - 14:25, 30 December 2020
  • ==Hardware==
    1,009 bytes (153 words) - 18:58, 5 December 2020
  • This page is used to document details of the hardware for the [[Atari 2600]]. [[Category:Hardware]]
    836 bytes (117 words) - 07:53, 6 July 2021
  • ...audio 2.4% faster than an actual Game Boy, despite being built of the same hardware; The Japan only Super Game Boy 2 rectifies this problem. == Internal Hardware and Cartridge Shell ==
    1 KB (234 words) - 23:27, 4 January 2014
  • ==Hardware== :''Main article: [[Atari 7800 Hardware]].''
    2 KB (209 words) - 14:24, 30 December 2020
  • ==Hardware== :''Main article: [[Sony PlayStation Hardware]].''
    2 KB (243 words) - 01:17, 13 April 2022
  • ...he [[Famicom Disk system]] which have been combined into a single piece of hardware. ==Hardware==
    2 KB (262 words) - 17:06, 23 October 2023
  • [[Category:Hardware]]
    191 bytes (20 words) - 08:10, 6 July 2021
  • ==Hardware variations== Starting 3k, bootldr and metldr are no longer fixed to hardware.
    3 KB (507 words) - 10:51, 30 December 2020
  • ...s''' are an option for playing cartridge-based video games on the original hardware. A typical flashcart contains or supports connectivity to flash memory whic
    508 bytes (68 words) - 13:26, 7 July 2021
  • This page is used to document details of the hardware for the [[Atari 7800]]. [[Category:Hardware]]
    1 KB (207 words) - 07:54, 6 July 2021
  • ==Internal Hardware==
    2 KB (280 words) - 21:47, 12 April 2022
  • '''Microsoft''' is a software and hardware company largely known for its MS-DOS and Microsoft Windows operating system
    524 bytes (81 words) - 12:34, 5 December 2020
  • [[Category:Hardware]]
    333 bytes (36 words) - 08:15, 6 July 2021
  • ==Hardware==
    2 KB (385 words) - 13:16, 9 June 2014
  • ==Hardware==
    3 KB (419 words) - 22:52, 20 June 2022
  • [[Category:Hardware]]
    448 bytes (56 words) - 08:11, 6 July 2021
  • == Hardware design == ...a disk controller for the floppy drive, and also included additional sound hardware featuring primitive wavetable synthesis and FM synthesis capabilities.
    4 KB (663 words) - 09:20, 12 April 2022
  • ...Panasonic produced the first models in 1993, and further renditions of the hardware were released in 1994 by Sanyo and GoldStar (now LG).
    843 bytes (129 words) - 16:39, 4 December 2020
  • ==Hardware Specifications==
    3 KB (369 words) - 20:42, 18 January 2014
  • ...s also sold in Spain, and in Italy, with the name "top consolle". It was a hardware clone of the [[Nintendo Entertainment System|Nintendo Famicom]]. ==Hardware specifications==
    4 KB (537 words) - 07:27, 13 April 2022
  • == Hardware ==
    3 KB (378 words) - 18:17, 5 July 2021
  • ...xpansion_Pak.jpg|thumb|200px]]The Expansion Pak (拡張パック Kakuchō Pakku) is a hardware add-on for the [[Nintendo 64]] console, released in 1998. When plugged into
    718 bytes (116 words) - 08:51, 12 April 2022
  • ==Hardware==
    3 KB (402 words) - 20:48, 18 January 2014
  • ...information regarding the various motherboard revisions, see [[Sega Saturn Hardware]].
    2 KB (306 words) - 12:18, 5 December 2020
  • == Hardware ==
    3 KB (466 words) - 07:13, 6 July 2021
  • *Hardware sprites: 4 independent, single color ...all over the world. They were sometimes called "MPT-03" and systems varied hardware-wise and were not exact copies, although they remained software-compatible
    2 KB (355 words) - 18:24, 5 December 2020
  • ==Hardware design== ...region. It is intended to make the games playable on the original NES-001 hardware that uses the 10NES lockout chip and the two other regions - the other regi
    5 KB (858 words) - 04:40, 12 April 2022
  • ...ld in Germany known as the Mr. Altus. It is based on the Philips Signetics hardware platform and the 2637 chipset. Variants of the systems were sold worldwide
    1 KB (141 words) - 11:08, 30 December 2020
  • ...ese multinational video game software developer and an arcade software and hardware development company headquartered in Japan, with various offices around the
    1 KB (141 words) - 16:50, 4 December 2020
  • 1 KB (184 words) - 16:49, 4 December 2020
  • ...raphics and gaming style along with the means to expand the system's basic hardware. {{Hardware|ColecoVision Hardware}}
    4 KB (615 words) - 18:12, 5 December 2020
  • ...seven games were produced which took advantage of the improved SuperGrafx hardware, however the SuperGrafx is backwards compatible with all PC Engine and PC E
    1 KB (187 words) - 07:26, 13 April 2022
  • ==Hardware variations== *[[3DO FZ-1 Hardware]]
    7 KB (1,045 words) - 09:01, 12 April 2022
  • [[Category:Hardware]]
    2 KB (327 words) - 08:12, 6 July 2021
  • ...uck to heaven". As of March 31, 2013, Nintendo has sold over 654.1 million hardware units and 4.10 billion software units.
    1 KB (193 words) - 16:47, 4 December 2020
  • ...roller, which was sometimes bundled with one of two games.  The only other hardware items available for the Loopy were replacement Seal cartridges.
    1 KB (220 words) - 18:06, 5 December 2020
  • ...console, allowing the user to play CD-based games and providing additional hardware functionality. It can also play audio CDs and CD+G discs.
    1 KB (209 words) - 07:19, 13 April 2022
  • ...ed by Sega. This system marked Sega's first entry into the home video game hardware business, and while the system was not popular, it provided the basis for i ...SG-1000M3), was a newer version released only in Japan with improved video hardware and an increased amount of RAM, which was redesigned to become the [[Sega M
    3 KB (515 words) - 06:25, 12 April 2022
  • ...idges containing game code, instead of having non-microprocessor dedicated hardware with all games built in. The first game console to use this format was the *'''Hardware''': power switch, TV channel select switch (not software controlled)
    8 KB (1,161 words) - 14:25, 30 December 2020
  • ==Hardware== **Hardware multiplication and division
    5 KB (768 words) - 08:03, 13 April 2022
  • *[[Sega Genesis Hardware]]
    3 KB (509 words) - 04:54, 12 April 2022
  • The TurboDuo is essentially a combination of TurboGrafx-16 and TurboGrafx-CD hardware, plus the Super System BIOS and an extra 192k of RAM built into the motherb
    2 KB (249 words) - 07:28, 13 April 2022
  • ...most commonly affects older fat model PS3's, especially launch models with hardware PS2 backwards compatibility. If you have a fat PS3, you should keep an eye The YLoD indicates a general hardware failure and could be related to the motherboard, the power supply, or even
    4 KB (822 words) - 23:27, 4 January 2014
  • ==Hardware Specifications==
    5 KB (803 words) - 05:52, 22 August 2022
  • ...om, North American and European NES versions included essentially the same hardware, there were certain key differences among the systems. *'''Lockout circuitry:''' The Famicom contained no lockout hardware and, as a result, unlicensed cartridges were extremely common throughout Ja
    9 KB (1,357 words) - 19:26, 14 April 2022
  • The Neo Geo family of hardware began with the Neo Geo MVS (or Multi Video System) released by SNK in 1990. The hardware featured comparatively colourful 2D graphics. The system was marketed as 24
    4 KB (684 words) - 03:41, 13 April 2022
  • ...as the Palladium Video Computer Game. It is based on the Philips Signetics hardware platform and the 2637 chipset. Variants of the systems were sold worldwide
    2 KB (253 words) - 11:30, 30 December 2020

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