Editing Magnavox Odyssey²

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
{{stub}}{{Infobox_console
+
{{Infobox_console
|Manufacturer = Magnavox
+
|Manufacturer = Magnavox/Philips
|Generation = [[:Category:Second_generation|Second generation]]
+
|Generation = Second generation
|Release date = December 2, 1978
+
|Release date = 1978
 
|Media type = ROM cartridge (2-8KB)
 
|Media type = ROM cartridge (2-8KB)
|Input controller = 2 joysticks, QWERTY membrane keyboard
+
|Input Controller = 2 joysticks, QWERTY membrane keyboard
|Predecessor = [[Magnavox Odyssey]]
+
|Predecessor = [[Magnavox Odyssey]]}}The Magnavox Odyssey 2, was known in Europe as the Philips Videopac G7000, in Brazil as the Philips Odyssey, in the United States as the Magnavox Odyssey² and the Philips Odyssey².
}}
 
The '''Magnavox Odyssey²''' is the successor to the first video game console, the Magnavox Odyssey, and takes advantage of the new technology of programmable ROM modules. It was released by Phillips in all territories outside the US, where it was known as Phillips Videopac G7000, except Brazil where it was knows as Phillips Odyssey 2.
 
  
Unlike any other system at that time, the Odyssey² included a full alphanumeric membrane keyboard, which was to be used for educational games, selecting options, or programming (Magnavox released a cartridge called ''Computer Intro!'' with the intent of teaching simple computer programming), which allowed for more complex input than offered by the standard joystick of the era. It also had an add-on speech module which vastly enhanced the music and sound effects and even added voice to certain games.
 
==Technical specifications==
 
{{Template:Technical specifications
 
|CPU = Intel 8048 8-bit clocked at 1.79 MHz.
 
|memory = CPU-internal RAM: 64 bytes<br>
 
Audio/video RAM: 128 bytes<br>
 
BIOS ROM: 1024 bytes
 
|gpu = Intel 8244 (NTSC) or 8245 (PAL) custom IC (it also handles the audio)
 
|display = 160×200 resolution (NTSC)<br>
 
16-color fixed palette; sprites may only use 8 of these colors<br>
 
4 8×8 single-color user-defined sprites; each sprite's color may be set independently<br>
 
12 8×8 single-color characters; must be one of the 64 shapes built into the ROM BIOS; can be freely positioned like sprites, but cannot overlap each other; each character's color may be set independently<br>
 
4 quad characters; groups of four characters displayed in a row<br>
 
9×8 background grid; dots, lines, or solid blocks
 
|audio = noise generator, mono 24-bit shift register, clockable at 2 frequencies
 
|media = ROM cartridges of 2,4 or 8 KB
 
|output = RF Audio/Video connector <br>
 
SCART (France only)
 
|power = AC 110V, 50\60Hz / DC 12V, 600mA
 
}}
 
  
 +
 +
{{Stub}}
 
[[Category:Console]]
 
[[Category:Console]]
 
[[Category:Second generation]]
 
[[Category:Second generation]]

Please note that all contributions to Game Tech Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Game Tech Wiki:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)