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{{Emulation|[[emulation:ColecoVision emulators|ColecoVision emulators]]}}
 
 
{{Template:Infobox console
 
{{Template:Infobox console
 
|Manufacturer = [[Coleco]]
 
|Manufacturer = [[Coleco]]
|Generation = [[:Category:Second_generation|Second generation]]
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|Generation = Second generation
 
|Release date = August 1982 (US) <br/>
 
|Release date = August 1982 (US) <br/>
 
1982 (EU)
 
1982 (EU)
 
|Media type = ROM cartridge
 
|Media type = ROM cartridge
|Predecessor = [[Telstar Arcade]]
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|Predecessor = [[Telstar Arcade]]|image = [[Image:ColecoVision_console.jpg|230px]]|name = [[Image:Coleco_Vision_logo.png|230px]]}}The ColecoVision is [[Coleco|Coleco's]] second generation home video game console, which was released in August 1982. The ColecoVision offered near-arcade-quality graphics and gaming style along with the means to expand the system's basic hardware.
|image = ColecoVision_console.jpg
 
}}
 
The '''ColecoVision''' is [[Coleco|Coleco]]'s second generation home video game console, which was released in August 1982. The ColecoVision offered near-arcade-quality graphics and gaming style along with the means to expand the system's basic hardware.
 
  
 
Released with a catalog of 12 launch titles, with an additional 10 games announced for 1982, approximately 145 titles in total were published as ROM cartridges for the system between 1982 and 1984. River West Brands currently owns the ColecoVision brand name.
 
Released with a catalog of 12 launch titles, with an additional 10 games announced for 1982, approximately 145 titles in total were published as ROM cartridges for the system between 1982 and 1984. River West Brands currently owns the ColecoVision brand name.
 
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==Technical specifications==
==Technical specification==
 
{{Hardware|ColecoVision Hardware}}
 
 
 
 
The main console unit consists of a 14×8×2 inch rectangular plastic case that houses the motherboard, with a cartridge slot on the right side and connectors for the external power supply and RF jack at the rear. The controllers connect into plugs in a recessed area on the top of the unit.
 
The main console unit consists of a 14×8×2 inch rectangular plastic case that houses the motherboard, with a cartridge slot on the right side and connectors for the external power supply and RF jack at the rear. The controllers connect into plugs in a recessed area on the top of the unit.
  
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All first-party cartridges and most third-party software titles feature a 12-second pause before presenting the game select screen. This delay results from an intentional loop in the console's BIOS to enable on-screen display of the ColecoVision brand. Some companies bypassed this loop, which necessitated embedding portions of the BIOS outside the delay loop, further reducing storage available to actual game programming.
 
All first-party cartridges and most third-party software titles feature a 12-second pause before presenting the game select screen. This delay results from an intentional loop in the console's BIOS to enable on-screen display of the ColecoVision brand. Some companies bypassed this loop, which necessitated embedding portions of the BIOS outside the delay loop, further reducing storage available to actual game programming.
 
 
*CPU: NEC D780C-1 (NEC version of Zilog Z80A @ 3.58 MHz)
 
*CPU: NEC D780C-1 (NEC version of Zilog Z80A @ 3.58 MHz)
 
*Video processor: Texas Instruments TMS9928A (40 Pin DIP)
 
*Video processor: Texas Instruments TMS9928A (40 Pin DIP)
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**3 tone generators
 
**3 tone generators
 
**1 noise generator
 
**1 noise generator
*VRAM: 16 KB ITT 8244 4116 3N (these are 16K by 1 bit chips, thus there are 8 of them)
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*VRAM: 16 KB ITT 8244 4116 3N (These are 16K by 1 bit chips, thus there are 8 of them)
 
*RAM: 1 KB (2 x UPD2114LC 1024 X 4-bit SRAM (two chips for 1 KB of memory)
 
*RAM: 1 KB (2 x UPD2114LC 1024 X 4-bit SRAM (two chips for 1 KB of memory)
 
*ROM: 8 KB Texas Instruments TMS4764NL Mask ROM
 
*ROM: 8 KB Texas Instruments TMS4764NL Mask ROM
*Storage: cartridge: 8/16/24/32 KB
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*Storage: Cartridge: 8/16/24/32 KB
 
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===Expansion Modules===
===Expansion modules===
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*'''Expansion Module #1''' makes the ColecoVision compatible with the [[Atari 2600]]. Functionally, this gave the ColecoVision the largest software library of any console of its day. The expansion module prompted legal action from Atari, but Atari was unable to stop sales of the module because the 2600 could be reproduced with off the shelf parts. Coleco also designed and sold the Gemini game system, which was a clone of the 2600, but with combined joystick/paddle controllers.
*'''Expansion module #1''' makes the ColecoVision compatible with the [[Atari 2600]]. Functionally, this gave the ColecoVision the largest software library of any console of its day. The expansion module prompted legal action from Atari, but Atari was unable to stop sales of the module because the 2600 could be reproduced with off the shelf parts. Coleco also designed and sold the Gemini game system, which was a clone of the 2600, but with combined joystick/paddle controllers.
 
 
<gallery spacing="small" columns="2" orientation="landscape" widths="150" captionposition="within" captionalign="center" captionsize="small" position="center">
 
<gallery spacing="small" columns="2" orientation="landscape" widths="150" captionposition="within" captionalign="center" captionsize="small" position="center">
 
ColecoVision-Module1.jpg
 
ColecoVision-Module1.jpg
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</gallery>
 
</gallery>
  
[[File:ColecoVision-Module2.jpg|150px|right]]
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*'''[[File:ColecoVision-Module2.jpg|150px|right]]Expansion Module #2''' is a driving controller (steering wheel / gas pedal) that came packaged with a port of the arcade game ''Turbo''. The gas pedal is merely a simple on/off switch, so many games used the second ColecoVision controller as a gear shift for more precise speed control. Even though it's called "an expansion module", it actually plugs into the controller port, not into the Expansion Module Interface.
*'''Expansion module #2''' is a driving controller (steering wheel / gas pedal) that came packaged with a port of the arcade game ''Turbo''. The gas pedal is merely a simple on/off switch, so many games used the second ColecoVision controller as a gear shift for more precise speed control. Even though it's called "an expansion module", it actually plugs into the controller port, not into the Expansion Module Interface.
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*'''Expansion Module #3''' converts the ColecoVision into a full-fledged computer known as the Adam, complete with keyboard, digital data pack (DDP) cassette drives and printer.
*'''Expansion module #3''' converts the ColecoVision into a full-fledged computer known as the Adam, complete with keyboard, digital data pack (DDP) cassette drives and printer.
 
  
==Power supply==
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==Power Supply==
 
{|
 
{|
 
|-
 
|-
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|<b>Output</b><br /><br /><br /><br /> || Pin 1: +5V DC, 0.9A<br />Pin 2: -5V DC, 0.1A<br />Pin 3: +12V DC, 0.3A<br />Pin 4: GROUND
 
|<b>Output</b><br /><br /><br /><br /> || Pin 1: +5V DC, 0.9A<br />Pin 2: -5V DC, 0.1A<br />Pin 3: +12V DC, 0.3A<br />Pin 4: GROUND
 
|}
 
|}
 
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<gallery position="center">
<gallery>
 
 
Coleco-power-brick-front.jpg
 
Coleco-power-brick-front.jpg
 
Coleco-power-brick-back.jpg
 
Coleco-power-brick-back.jpg
 
Coleco-power-cord.jpg
 
Coleco-power-cord.jpg
 
</gallery>
 
</gallery>
 
==Guides==
 
* [[ColecoVision Teardown|Teardown guide]]
 
 
 
[[Category:Console]]
 
[[Category:Console]]
[[Category:Second generation]]
 

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