Editing Atari 2600

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 85: Line 85:
 
Former Atari employees founded the earliest example of the third-party game publisher. Alan Miller, designer of early launch titles like ''Surround'' and ''Basketball'', left with fellow designers Bob Whitehead, Larry Kaplan, and David Crane to form Activision in 1979 with the help of music lawyer Jim Levy. Atari unsuccessfully pursued legal action for a while to keep Activision from publishing games on ther platform. Another publisher, Imagic, was founded by Atari and Mattel Electronics alumni the following year.
 
Former Atari employees founded the earliest example of the third-party game publisher. Alan Miller, designer of early launch titles like ''Surround'' and ''Basketball'', left with fellow designers Bob Whitehead, Larry Kaplan, and David Crane to form Activision in 1979 with the help of music lawyer Jim Levy. Atari unsuccessfully pursued legal action for a while to keep Activision from publishing games on ther platform. Another publisher, Imagic, was founded by Atari and Mattel Electronics alumni the following year.
  
The Atari 2600, which never featured any kind of copy protection, was mobbed as publishers as diverse as Parker Brothers to CBS began making and publishing video games. The flood of games and lack of quality control from other companies left many customers dissatisfied, which eventually became another factor in the 1983 video game crash.
+
The Atari 2600, which never featured any kind of copy protection, was mobbed as publishers as diverse as Parker Brothers to CBS began making and publishing video games. The flood of games and lack of quality control from other companies left many customers dissatisfied, which eventually became another factor in the 1983 Video Game Crash.
 
 
 
[[Category:Console]]
 
[[Category:Console]]
 
[[Category:Second generation]]
 
[[Category:Second generation]]

Please note that all contributions to Game Tech Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Game Tech Wiki:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: