https://www.gametechwiki.com/w/api.php?action=feedcontributions&user=WebMint&feedformat=atomGame Tech Wiki - User contributions [en]2024-03-28T19:10:55ZUser contributionsMediaWiki 1.32.0https://www.gametechwiki.com/w/index.php?title=User_talk:SonofUgly&diff=49166User talk:SonofUgly2024-02-27T17:16:18Z<p>WebMint: Should've posted on emugen</p>
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<div>I don't check here that often, if you need something let me know on the [[emulation:User_talk:SonofUgly|emugen wiki]].</div>WebMinthttps://www.gametechwiki.com/w/index.php?title=User_talk:SonofUgly&diff=49165User talk:SonofUgly2024-02-23T16:18:53Z<p>WebMint: /* Hi */ new section</p>
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<div>I don't check here that often, if you need something let me know on the [[emulation:User_talk:SonofUgly|emugen wiki]].<br />
<br />
== Hi ==<br />
<br />
I've been blocked on emugen wiki for over a year but would like to be unblocked so that I can contribute again properly. To explain my last behaviour, I couldn't handle criticism and was obsessed with attention so instead of taking accountability, I inserted angry gibberish over on pages while also taking it out on you and the thread. - [[User:WebMint|WebMint]] ([[User talk:WebMint|talk]]) 16:18, 23 February 2024 (UTC)</div>WebMinthttps://www.gametechwiki.com/w/index.php?title=User:WebMint&diff=49135User:WebMint2022-10-13T03:28:55Z<p>WebMint: </p>
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<div>I like to edit pages. This wiki needs more contributions lmao</div>WebMinthttps://www.gametechwiki.com/w/index.php?title=Tiger_Game.com&diff=49120Tiger Game.com2022-06-20T22:52:58Z<p>WebMint: </p>
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<div>{{Template:Infobox console<br />
|image = Tiger_Game.com_anterior.jpg<br />
|Manufacturer = Tiger Electronics<br />
|Generation = Fifth generation<br />
|Release date = September 1997<br />
|Media type = ROM cartridge}}<br />
<br />
[[Nintendo]] had just proven with the Japanese Pokemon craze that its nearly 10-year-old [[Game Boy]] still had the ability to dominate the handheld market without even trying, keeping themselves afloat despite problems with their two most recent console releases, the [[ Nintendo 64]] and [[Virtual Boy]].<br />
<br />
After the [[R-Zone]], Game.com was Tiger Electronics’ second attempt at jumping in the handheld video game market. The Game.com featured many new ideas for handheld consoles and was aimed at an older target audience, sporting PDA-style features and functions such as a touch screen and stylus. Unlike other handheld game consoles, the first Game.com console included two slots for game cartridges (the second revision reverted to a single cartridge slot) and could be connected to a 14.4 kbit/s modem. It was the first handheld to enable Internet connectivity and use a touch screen and stylus.<br />
<br />
It brought several new ideas to the table, but its scope outpaced the available technology, its marketing was atrocious, and its games list was small and based solely around recognizable name brands. It was very much ahead of its time, as the [[Nintendo DS]] successfully borrowed many ideas from it 7 years later.<br />
<br />
==Hardware==<br />
<br />
<gallery spacing="small" captionposition="within"><br />
Tiger Game.com anterior.jpg<br />
Tiger Game.com posterior.jpg<br />
Tiger Game.com left side.jpg<br />
Tiger Game.com top.jpg<br />
Tiger Game.com bottom.jpg<br />
</gallery><br />
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"<br />
|-<br />
! scope="col"|Item<br />
! scope="col"|Specifications<br />
! scope="col"|Additional data<br />
|-<br />
|Processor<br />
|Sharp SM8521 8-Bit CPU<br />
|[http://www.alldatasheet.com/datasheet-pdf/pdf/146252/SHARP/SM8521.html HERE]<br />
|-<br />
|Display<br />
|200 x 160 2-bit 3.5" reflective grayscale LCD<br />
|<br />
|-<br />
|Audio<br />
|Monaural 8bit PCM with FM Synthesis<br />
|<br />
|-<br />
|Controls<br />
|Four (A, B, C, and D) face buttons, digital directional pad, three menu interface buttons (menu, sound, and pause)<br />
|<br />
|-<br />
|I/O ports<br />
|Serial COMM port<br />
|<br />
|-<br />
|Media<br />
|Tiger Game.com ROM cartridges<br />
|NOW PRINTING<br />
|-<br />
|Dimensions<br />
|190 x 108 x 19 mm<br />
|<br />
|}<br />
<br />
==Add-ons==<br />
<br />
There's a modem.<br />
==Variants==<br />
The [[Tiger Game.com Pocket Pro]] is a revision of the Tiger Game.com, in a smaller form factor, with multiple casing color options, though the display remained grayscale. With a significantly smaller form factor, the Pocket Pro variant has but a single cartridge slot, while the original Game.com was equipped with two slots, and uses two AA cells, compared to the four AA cells used by the original model.<br />
[[Category:Handheld]]</div>WebMinthttps://www.gametechwiki.com/w/index.php?title=Pioneer_LaserActive&diff=49119Pioneer LaserActive2022-06-20T22:49:43Z<p>WebMint: </p>
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<div>{{Template:Infobox console<br />
|image = Pioneer_LaserActive.jpg<br />
|caption = Pioneer LaserActive CLD-A100<br />
|Manufacturer = Pioneer Corporation<br />
|Generation = Fifth generation<br />
|Release date = 20 August 1993 (JP)<br />
13 September 1993 (USA)<br />
|Media type = CD, LD-ROM, cartridge<br />
|Media Compatibility = [[TurboGrafx-16/PC Engine]]<br/><br />
[[TurboGrafx-CD]]<br/><br />
[[Sega CD|Sega Mega CD]]<br/><br />
[[Sega Mega Drive/Genesis]]}}<br />
<br />
The Pioneer LaserActive is a converged device and fifth-generation game console capable of playing Laserdiscs, Compact Discs, console games, and LD-G karaoke discs. It was released by Pioneer Corporation in 1993. In addition to LaserActive games, separately sold add-on modules (called "PACs" by Pioneer) accepts [[Sega Mega Drive/Genesis]] and [[TurboGrafx-16/PC Engine]] ROM cartridges and CD-ROMs.<br />
<br />
Pioneer released the LaserActive model CLD-A100 in Japan on 20 August 1993 at a cost of ¥89,800, and in the United States on 13 September 1993 at a cost of US$970.<br />
==Technical specifications==<br />
[[File:Pioneer_LaserActive_specs.jpg|230px|left]]<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
==Add-ons==<br />
<br />
===PAC modules===<br />
<br />
====Sega PAC (PAC-S10 / PAC-S1)====<br />
[[File:PAC-S10.jpg|230px|right]]<br />
*Pioneer Electronics (USA) and [[SEGA|Sega Enterprises]] released this module that allows users to play 8-inch and 12-inch LaserActive Mega LD discs, in addition to the hundreds of existing [[Sega CD]] and Genesis titles, as well as standard [[CD+G]] discs. It comes with the usual [[Sega Mega Drive/Genesis|Mega Drive/Genesis]] controller pad signed with a gold Pioneer LaserActive logo on it. The retail price was US$ 600.<br />
<br />
====NEC PAC (PAC-N10 / PAC-N1)====<br />
[[File:PAC-N1.jpg|230px|right]]<br />
*Pioneer Electronics (USA) and NEC Home Electronics released this module that allows users to play 8-inch and 12-inch LaserActive LD-ROM2 discs, as well as current TurboGrafx CD-ROM discs, game HuCards and CD+G discs. It comes with the usual [[TurboGrafx-16/PC Engine]] controller pad signed with a gold Pioneer LaserActive logo on it. The retail price was US$ 600.<br />
<br />
====Karaoke PAC (PAC-K10 / PAC-K1)====<br />
*This PAC allows the CLD-A100 to use all NTSC LaserKaraoke titles. The front panel has two microphone inputs with separated volume controls, as well as tone control. The retail price was US$ 350.<br />
<br />
====Computer Interface PAC (PAC-PC1)====<br />
*The Computer Interface PAC has an RS-232 port, enabling the CLD-A100 to be controlled by a custom software developed for a home computer. The PAC came with a 33-button infrared remote control providing more functionality than the 24-button remote included with the CLD-A100. It also included a computer program called LaserActive Program Editor on floppy disk for DOS and Mac OS.<br />
<br />
===LaserActive 3-D Goggles===<br />
*The LaserActive 3-D Goggles (model GOL-1) employ an active shutter 3D system compatible with at least four 3D-ready LD-ROM software titles: ''3-D Museum'' (1994), ''Vajra 2'' (1994), and ''Virtual Cameraman 2'' (1994), and ''3D Virtual Australia'' (1996). ''3D Virtual Australia'' was the last software title published for the LaserActive.<br />
*The goggles are also compatible with the [[Sega Master System]], and are interchangeable with the [[SegaScope 3-D Glasses]]. A goggle adapter (model ADP-1), packaged and sold separately from the 3-D Goggles, enables the user to connect one or two pairs of goggles to the CLD-A100.<br />
[[Category:Console]]</div>WebMinthttps://www.gametechwiki.com/w/index.php?title=Sega_Mega_Drive/Genesis&diff=49010Sega Mega Drive/Genesis2022-04-02T01:51:23Z<p>WebMint: Reverting vandalism</p>
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<div>{{Emulation|[[emulation:Sega Genesis emulators|Sega Genesis emulators]]}}<br />
<br />
{{Template:Infobox console<br />
|image = Genesis_system.jpg<br />
|caption = Sega Genesis model 1<br />
|Manufacturer = [[SEGA]]<br />
|Generation = [[:Category:Fourth_generation|Fourth generation]]<br />
|Release date = October 29, 1988 (JP)<br><br />
August 14, 1989 (NA) <br><br />
November 30, 1990 (PAL)<br />
|Media type = ROM cartridge<br />
|Input controller = 2 controller ports<br />
|Predecessor = [[Sega Master System]]<br />
|Successor = [[Sega Saturn]]<br />
}}<br />
The '''Sega Genesis''' is a home video game console released on October 29, 1988 by [[SEGA|Sega]] as the Mega Drive (メガドライブ Mega Doraibu), the name it is known as outside North America. The reason for the two names is that Sega was unable to secure legal rights to the Mega Drive name in North America. As a fourth-generation console, the Sega Genesis is Sega's third console and the successor to the [[Sega Master System]] with which it has backward compatibility when the separately sold Power Base Converter is installed.<br />
<br />
The Sega Genesis was the first of its generation to achieve notable market share in continental Europe and North America, where it competed against a wide range of platforms, including both dedicated gaming consoles and home computer systems. Two years later, [[Nintendo]] released the [[Super Nintendo Entertainment System]], and the competition between the two would dominate the 16-bit era of video gaming. The console began production in Japan in 1988 and ended with the last new licensed game being released in 2002 in Brazil.<br />
==Technical specifications==<br />
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"<br />
|-<br />
| scope="col"|Processor:<br />
| scope="col"|Motorola 68000 16/32-bit processor @ 7.67 MHz<br />
|-<br />
|Co-processor:<br />
|Zilog Z80 8-bit @ 3.58 MHz<br />
|-<br />
|Video display processor:<br />
|Yamaha YM7101<br />
|-<br />
|Memory:<br />
|64kB work RAM (68000), 64kB video RAM, 8kB work RAM (Z80)<br />
|-<br />
|Display palette:<br />
|512 colors (normal) or 1536 (shadow/highlight mode)<br />
|-<br />
|Onscreen colors:<br />
|64 (normal) or 183 (shadow/highlight mode)<br />
|-<br />
|Maximum onscreen sprites:<br />
|80 (320-pixel wide display) or 64 (256-pixel wide display)<br />
|-<br />
|Resolution:<br />
|256×224, 256×448, 320×224, 320×448, (PAL and NTSC)<br />
256×240, 256×480, 320×240, 320×480 (PAL only), 256×192 (SMS games only)<br />
|-<br />
|Sound:<br />
|Yamaha YM2612 5 channel FM and 1 channel FM/PCM, Texas Instruments SN76489 4 channel PSG (Programmable Sound Generator)<br />
|}<br />
<br />
==Hardware variations==<br />
Over its lifetime, the Genesis came in three different models, each of which had several motherboard revisions. For more details, see [[Sega Genesis Hardware]].<br />
<br />
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;" style="text-align: left;"<br />
! colspan=2 width="100%"|Sega Mega Drive/Genesis Model 1 differences<br />
|-<br />
! Country !! Particularities<br />
|-<br />
|style="text-align:center"|Japan ||<br />
*Japanese-language settings<br />
*Headphone jack<br />
*AUX port marked A/V OUT<br />
*9-pin EXT. port<br />
*RF modulator<br />
*Has a cartridge lock<br />
*On the circular molding, in purple is the text "AV Intelligent Terminal High Grade Multipurpose Use". At the bottom of the circle is a purple square section with a red power indicator LED.<br />
*"Mega Drive" is printed in white on the lower right of the console to the left of the Sega logo.<br />
*The reset button and start button on the joypad are blue.<br />
*Early models have a small registered trademark icon (®) just to the right of the Sega logo to the lower right of the system.<br />
*Model number HAA-2510<br />
*Word "Tymakz" Printed under the cooling fan.<br />
|-<br />
|style="text-align:center"|Europe, Australia & New Zealand ||<br />
*Video outputs PAL 50 Hz signal.<br />
*Smaller "16 BIT" logo than Japanese model, as per the Genesis.<br />
*English-language settings.<br />
*Unable to play Japanese Mega Drive games due to shape of cartridge slot. However, adapters were sold to play Japanese games in the European model, and by widening the cartridge slot it is possible to play many import games with no additional modifications, especially with the earlier games.<br />
*Cartridge lock removed.<br />
*The text "High Definition Graphics · Stereo Sound" located behind cartridge port (only found on earlier models).<br />
*The reset button and the start button are white.<br />
*Model number 1600-03 (original model), 1601-03 (second variation without "High Definition Graphics - Stereo Sound" text or EXT port)<br />
|-<br />
|style="text-align:center"|North America (as Sega Genesis) [[File:Genesis_system.jpg|200px]]||<br />
*AUX port marked A/V OUT<br />
*Headphone jack with volume slider (adjusts audio volume output to headphones only, not A/V OUT)<br />
*9-pin EXT. port on early models<br />
*Reset and start buttons are gray<br />
*"SEGA GENESIS" graphic in light gray on top of machine below cartridge slot<br />
*"HIGH DEFINITION GRAPHICS" along circle above cartridge slot, and "SEGA GENESIS" graphic in two shades of gray, on early models.<br />
*Model number MK-1601 is made in Japan, newer revisions were made in Taiwan to cut production costs<br />
*Are considered to have the best audio output of any version of the Genesis.<br />
|-<br />
|style="text-align:center"|Asia ||<br />
*"AV INTELLIGENT TERMINAL HIGH GRADE MULTIPURPOSE USE" printed around circle on some models, omitted on others.<br />
*Larger "16-Bit" logo used as per Japanese model.<br />
*Power panel magenta instead of white.<br />
*"Start" and "Reset" button are blue<br />
*Identical to European Mega Drive with PAL or NTSC output<br />
*Used Japanese Mega Drive logo and packaging similar to the Japanese version<br />
*Registered trademark icon to the right of the Sega logo for earlier models<br />
*Games packaged the same as European with the same labeling. However, the cartridges are shaped like Japanese Mega Drive games.<br />
*Both Pal and NTSC versions available in Asia models<br />
*Model number: 1601-15 (revision without the EXT port)<br />
*Not region locked.<br />
|- style="font-size:0; line-height:0;"<br />
! style="width:10%; padding:0" |<br />
! style="width:70%; padding:0" |<br />
|}<br />
<br />
<br /><br />
<br />
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;" style="text-align: left;"<br />
! colspan=2 width="100%"|Sega Mega Drive/Genesis Model 2 differences<br />
|-<br />
! Country !! Particularities<br />
|-<br />
|style="text-align:center"|Japan ||<br />
*New square shape<br />
*No headphone jack<br />
*One custom multi-output for picture and sound (9-pin mini-DIN connector rather than the 8-pin DIN connector on the original model)<br />
*Purple colored flaps on cartridge port<br />
*The text "High Grade Multi Purpose Intelligent Terminal" located behind cartridge port.<br />
*Packaged with six-button controller.<br />
*No power LED<br />
*Slide power switch<br />
*Model number HAA-2502<br />
|-<br />
|style="text-align:center"|Europe, Australia & New Zealand ||<br />
*New square shape<br />
*No headphone jack<br />
*A/V port switched to one custom multi-output for picture and sound (previously, only mono sound was used, as the stereo sound came through the headphone jack)<br />
*Push-button power switch<br />
*Smaller power connector and different AC adapter used<br />
*RF modulator removed<br />
*Has a red power LED between the power and reset buttons<br />
*Auto-switching RF lead included<br />
*Model number MK-1631-50<br />
|-<br />
|style="text-align:center"|North America (as Sega Genesis) [[File:Genesis-model2.jpg|200px]]||<br />
*New square shape<br />
*No headphone jack<br />
*One custom multi-output for picture and sound (stereo)<br />
*Has a red power LED between the power and reset buttons<br />
*"Genesis" logo printed in the area above the cartridge slot<br />
*Model number MK-1631<br />
|- style="font-size:0; line-height:0;"<br />
! style="width:10%; padding:0" |<br />
! style="width:70%; padding:0" |<br />
|}<br />
<br />
<br /><br />
<br />
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;" style="text-align: left;"<br />
! colspan=1 width="100%"|Sega Genesis Model 3 differences<br />
|-<br />
! Particularities<br />
|-<br />
|<br />
[[File:Genesis-model3.jpg|200px|right]]<br />
*The model 3 was released exclusively to North America in 1998 as a "budget system", and sold for $50 with many features removed for cutting costs.<br />
*Smaller square shape<br />
*No expansion port<br />
*No headphone jack<br />
*No power LED, but there is a red mark underneath the power switch, which becomes visible when the Genesis 3 is turned on<br />
*One multi-output for picture and sound. It has the necessary pin outs to be able to use the Genesis 2 Stereo A/V cable; though an apparent revision of the Genesis 3 was manufactured that is incompatible with stereo sound, despite also having the pin-outs<br />
*Does not support [[Sega CD]], [[Sega 32X]] or [[Power Base Converter]]<br />
*"Sega Genesis 3" written below cartridge slot<br />
*Model number MK-1461<br />
*Does not support [[Game Genie]] device<br />
*In addition, Japanese Mega Drive cartridges (which do not contain an internal region lockout) can be played without a converter or modification, as the cartridge slot, which is the same shape as the original Japanese console, allows for these cartridges to be inserted freely.<br />
*Has compatibility issues with virtua racing.<br />
*An addressing bug was fixed with the genesis 3, which makes it incompatible with games that exploit this bug.<br />
|}<br />
<br />
<br /><br />
<br />
===Sega CD combo units===<br />
They consisted of a Mega Drive/Genesis with the [[Sega CD|Mega-CD]] addon.<br />
*[http://retroconsoles.wikia.com/wiki/Sega_CDX/Multi-Mega Sega CDX/Multi-Mega]<br />
*Victor Wondermega RG M2<br />
*JVC Wondermega RG M1<br />
::Released on April 1, 1992 only in Japan, as a combination Mega Drive/Mega-CD player with enhanced sound, video and karaoke capabilities and a mechanized CD tray lid. Also included MIDI functionality. Sega themselves released on April 24, 1992 a variation of this unit with slight cosmetic changes, but functionality remains identical, branded as Sega Wondermega)<br />
*JVC Wondermega Model RG M2<br />
::A second model (Japan exclusive as the first) with a different case design and wireless controller functionality built in. The mechanized CD tray was omitted in favor of a more conventional spring-loaded tray design. Otherwise, functionally identical to the Wondermega I. This model was stripped down released in the US as the JVC X'Eye.)<br />
<br />
*[[Pioneer LaserActive]] used an add-on module consisting in a Mega Drive/CD combo.<br />
<br />
==Power supply==<br />
===Model 1 US===<br />
There are a few different types of power supplies for the model 1. The important distinction is the output voltage: some provide 9V, others 10V. Beyond that, they differ by input wattage, which does not matter to the functionality of the console and only affets power consumption. Check the voltage rating printed on the bottom of the model 1 for the correct voltage before using a power supply you find in the wild.<br />
<br />
{| class="mw-collapsible mw-collapsed wikitable" style="width: 500px;"<br />
! colspan=2 width="250"|Power specifications<br />
|-<br />
|width="15%"|'''Model''' || 1602<br />
|-<br />
|Input || 120V AC 60Hz 35W (or 17W)<br />
|-<br />
|Output || 9V DC 1.2A<br />
|-<br />
|Polarity || Outside: +<br />Inside: -<br />
|-<br />
|'''Model''' || 1602-1<br />
|-<br />
|Input || 120V AC 60Hz 20W<br />
|-<br />
|Output || 10V DC 1.2A<br />
|-<br />
|Polarity || Outside: +<br />Inside: -<br />
|}<br />
<gallery position="center"><br />
Genesis-model1-ps-front.jpg|1602 (35W) label side<br />
Genesis-model1-ps-back.jpg|1602 (35W) plug side<br />
Genesis_model1_different_power_supplies.jpg|1602 (17W) and 1602-1<br />
</gallery><br />
<br />
===Model 2 US===<br />
{| class="mw-collapsible mw-collapsed wikitable" style="width: 500px;"<br />
! colspan=2 width="250"|Power specifications<br />
|-<br />
|width="15%"|Input || 120V AC 60Hz 15W<br />
|-<br />
|Output || 10V DC 0.85A<br />
|-<br />
|Polarity || Outside: -<br />Inside: +<br />
|}<br />
<gallery position="center"><br />
Sega Genesis model 2 MK-2103 10V power supply 01.jpg<br />
Sega Genesis model 2 MK-2103 10V power supply 02.jpg<br />
</gallery><br />
<br />
==Add-ons==<br />
*[[Sega 32X]]<br />
*[[Sega CD|Sega CD/Mega-CD]]<br />
*The '''Power Base Converter''' adds compatibility with both cartridge and card-based games on the Sega Master System in an add-on that also adds compatibility with the 3-D Glasses through a port in the front. Master System or Genesis controllers may be used for gameplay, as they share the same type of input jack. Both North American and Japanese versions are designed to only fit the Model 1, while an additional version fitting the Model 2 Mega Drive was released in Europe.<br />
<br />
==See also==<br />
*[[Sega Genesis Cartridge]]<br />
*[[Sega Genesis Hardware]]<br />
*[[Sega Genesis II Teardown|Sega Genesis Teardown]]<br />
[[Category:Sega Genesis]]<br />
[[Category:Console]]<br />
[[Category:Fourth generation]]</div>WebMinthttps://www.gametechwiki.com/w/index.php?title=Game_Tech_Wiki_talk:About&diff=49007Game Tech Wiki talk:About2022-02-27T17:40:17Z<p>WebMint: Vandalism</p>
<hr />
<div></div>WebMinthttps://www.gametechwiki.com/w/index.php?title=Neo-Geo&diff=49004Neo-Geo2021-12-02T10:30:19Z<p>WebMint: Cleaning</p>
<hr />
<div>{{Template:Infobox console<br />
|image = Neo-Geo-AES-Console.jpg<br />
|caption = Neo Geo AES<br />
|Manufacturer = SNK<br />
|Release date = January 31, 1990 (JP)<br />
|Generation = [[:Category:Fourth_generation|Fourth generation]]<br />
|Media type = ROM cartridge<br />
|Input Controller = 2 joystick ports|Successor = [[Neo Geo CD]]<br />
}}<br />
<br />
The '''Neo Geo''' <span style="font-weight: normal">(ネオジオ ''Neo Jio'')</span> is a cartridge-based arcade system board and home video game console released on January 31, 1990 by Japanese game company SNK Playmore. Being in the fourth generation of video game consoles, it was the first system in the Neo Geo family, which ran throughout the 1990s before being revived in December 2012 with the [[Neo Geo X ]]handheld/home system.<br />
<br />
==MVS (arcade)==<br />
The Neo Geo family of hardware began with the Neo Geo MVS (or Multi Video System) released by SNK in 1990. Boasting incredibly powerful specs and high quality titles, the Neo Geo quickly built a strong following in the early 90’s. A highpoint aspect of Neo Geo arcade cabinets is that they were capable of holding and operating up to 6 (1, 2, 4, or 6) different arcade games, a unique advantage that could save operators money and floor space.<br />
<br />
==AES==<br />
Due to popular demand, SNK decided to create a home console branch from the main Neo Geo series the same year its cabinets hit arcades. The Advanced Entertainment System (AES), originally known just as the ''Neo Geo'', was the first video game console in the family. Throughout all of its variants the Neo Geo systems always managed to remain a cut above its competition in terms of superior graphics and sound. Although its high price tag ($650) kept it out of the mainstream gaming market, a strong game lineup contributed to the cult status of the Neo Geo, enabling it to outlast the more popular [[Super Nintendo Entertainment System|Super Nintendo]] and the [[Sega Mega Drive/Genesis|Mega Drive]].<br />
<br />
The hardware featured comparatively colourful 2D graphics. The system was marketed as 24-bit, though it was technically a 16 bit system accompanied by an 8-bit Zilog Z80 as coprocessor. The coprocessor was generally used for sound processing.<br />
<br />
==Technical specifications==<br />
===Processor===<br />
*Main processor: Motorola 68000, clocked at 12 MHz<br />
*Co-processor: Zilog Z80 running at 4 MHz. This is also used as an audio controller.<br />
<br />
===Memory===<br />
*Main memory (used directly by 68000): 64 KB<br />
*Main video memory : 84 KB<br />
**Video memory: 64 KB (32 KB x2)<br />
**Palette memory : 16 KB (8 KB x 2)<br />
**Fast video RAM : 4 KB (2 KB x 2)<br />
*Sound memory (used directly by Z80): 2 KB<br />
<br />
===Display===<br />
*Display resolution: 320×224 (many games only used the centermost 304 pixels)<br />
*Color palette: 65,536 (16-bit) (Not RGB565, but RGB666, where the lowest bit of each channel is shared with one bit[13])<br />
**Maximum colors on screen: 4,096 (12-bit)<br />
**Maximum sprites on screen: 380<br />
**Minimum sprite size: 1×2<br />
**Maximum sprite size: 16×512<br />
**Maximum sprites per scanline: 96<br />
**Simultaneous scroll planes: 3<br />
**Aspect ratio: 4:3<br />
*A/V output: RF, composite video/RCA audio, RGB (with separate 21 pin RGB cable FCG-9).<br />
<br />
===Sound===<br />
*Sound chip: Yamaha YM2610<br />
**4 FM channels, 4 operators per channel<br />
**3 SSG channels<br />
**1 Noise channel<br />
**7 ADPCM channels<br />
**Work RAM (sound): 2KB<br />
*Sound ROM 128KB on-board (only less than 32KB used) & up to 512KB sound ROM on cartridges<br />
<br />
===Storage===<br />
*Uses a custom 2K memory card. The use of external memory cards was first seen on the AES, a feature that is now utilized by all modern consoles.<br />
<br />
==Power Supply==<br />
===AES Japan===<br />
<gallery position="center"><br />
Neo Geo AES JP power supply 10V 01.jpg<br />
Neo Geo AES JP power supply 10V 02.jpg<br />
</gallery><br />
[[Category:Console]]<br />
[[Category:Fourth generation]]</div>WebMinthttps://www.gametechwiki.com/w/index.php?title=Atari_Lynx&diff=49003Atari Lynx2021-11-14T13:06:50Z<p>WebMint: </p>
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<div>{{stub}}<br />
{{Infobox console<br />
|name = Atari Lynx<br />
|logo = Atari-Lynx-I-Handheld.jpg<br />
|Manufacturer = [[Atari]]<br />
|Generation = [[:Category:Fourth_generation|Fourth generation]]<br />
|Release date = 1989<br />
|Media type = ROM catridge<br />
}}<br />
<br />
The '''[[wikipedia:Atari Lynx|Atari Lynx]]''' was a fourth-generation handheld game console released by [[wikipedia:Atari|Atari]] on September 1, 1989. It has a WDC 65SC02 CPU. Notably, it was the world's first handheld system that used a color LCD screen, as well as having fairly advanced graphics for the time.<br />
<br />
[[Category:Console]]<br />
[[Category:Fourth generation]]</div>WebMinthttps://www.gametechwiki.com/w/index.php?title=User_talk:WebMint&diff=48987User talk:WebMint2021-07-17T16:03:12Z<p>WebMint: Created blank page</p>
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<div></div>WebMinthttps://www.gametechwiki.com/w/index.php?title=User:WebMint&diff=48934User:WebMint2021-07-05T18:10:46Z<p>WebMint: Created page with "I like to edit pages."</p>
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<div>I like to edit pages.</div>WebMint