Difference between revisions of "Virtual Boy"
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==Hardware Specifications== | ==Hardware Specifications== | ||
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− | | | + | ! colspan=2 width="250"|Technical Specifications |
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− | + | |width="15%"|Processor || Customized NEC V810 (P/N uPD70732) 32-bit RISC Processor @ 20 MHz (18 MIPS) 1 KB instruction cache | |
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|- | |- | ||
− | + | |Memory || 128 KB of DRAM <br/> 64 KB WRAM (PSRAM) | |
− | | | + | |- |
+ | |Video || 128 KB dual-port VRAM | ||
+ | |- | ||
+ | |Display x2 || | ||
*Reflection Technologies Inc. (RTI) Model P4 – mechanically scanned, monochrome, red, LED display | *Reflection Technologies Inc. (RTI) Model P4 – mechanically scanned, monochrome, red, LED display | ||
*384 x 224 pixel resolution (produced by scanning a 1 × 224 LED array) | *384 x 224 pixel resolution (produced by scanning a 1 × 224 LED array) | ||
*Four simultaneous red shades (black + 3 different red shades, chosen from a set of approximately 32,000) | *Four simultaneous red shades (black + 3 different red shades, chosen from a set of approximately 32,000) | ||
− | * | + | *50 Hz double-buffered frame rate |
|- | |- | ||
− | + | |Audio || 16-bit Stereo | |
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|- | |- | ||
− | + | |Controller || 6 buttons & 2 D-pads | |
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|- | |- | ||
− | + | |I/O ports || Serial Port (8 pin cable) <br/> NES controller protocol | |
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|- | |- | ||
− | + | |Media || Game Pak ROM Cartridge | |
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− | + | |Weight || 750 grams | |
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− | + | |Dimensions || 8.5"H × 10"W × 4.3"D | |
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− | + | |Power || 6 AA Batteries or 10VDC at 350mA AC Adapter/Tap (third-party Performance Adaptor DC 9V 500mA) | |
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|} | |} | ||
[[Category:Console]] | [[Category:Console]] |
Revision as of 19:12, 23 May 2013
The Virtual Boy (バーチャルボーイ) was a table-top video game console developed and manufactured by Nintendo. It was the first video game console that was supposed to be capable of displaying "true 3D graphics" out of the box, in a form of virtual reality. Whereas most video games use monocular cues to achieve the illusion of three dimensions on a two-dimensional screen, The Virtual Boy creates an illusion of depth through the effect known as parallax. In a manner similar to using a head-mounted display, the user looks into an eyepiece made of neoprene on the front of the machine, and then an eyeglass-style projector allows viewing of the monochromatic (in this case, red) image.
Hardware Specifications
Technical Specifications | |
---|---|
Processor | Customized NEC V810 (P/N uPD70732) 32-bit RISC Processor @ 20 MHz (18 MIPS) 1 KB instruction cache |
Memory | 128 KB of DRAM 64 KB WRAM (PSRAM) |
Video | 128 KB dual-port VRAM |
Display x2 |
|
Audio | 16-bit Stereo |
Controller | 6 buttons & 2 D-pads |
I/O ports | Serial Port (8 pin cable) NES controller protocol |
Media | Game Pak ROM Cartridge |
Weight | 750 grams |
Dimensions | 8.5"H × 10"W × 4.3"D |
Power | 6 AA Batteries or 10VDC at 350mA AC Adapter/Tap (third-party Performance Adaptor DC 9V 500mA) |