Editing Nintendo 64

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
{{Emulation|[[emulation:Nintendo 64 emulators|Nintendo 64 emulators]]}}
+
The '''Nintendo 64''' <span style="font-weight: normal">(ニンテンドウ64 ''Nintendō Rokujūyon''<sup>[http://en.wikipedia.org/wiki/Help:Installing_Japanese_character_sets <span class="t_nihongo_icon" style="color: #00e; font: bold 80% sans-serif; text-decoration: none; padding: 0 .1em;">?</span>]</sup>)</span>, often referred to as '''N64''' (stylized as '''NINTENDO<sup>64</sup>''', formerly known as the '''Nintendo Ultra 64''', and codenamed '''Project Reality''') is [[Nintendo]]'s third home video game console for the international market. Named for its 64-bit [http://en.wikipedia.org/wiki/Central_processing_unit central processing unit], it was released in June 1996 in Japan, September 1996 in North America, March 1997 in Europe and Australia, September 1997 in France and December 1997 in Brazil.
{{Infobox console
+
==Hardware==
|image = N64_Console.jpg
 
|Manufacturer = [[Nintendo]]
 
|Generation = [[:Category:Fifth_generation|Fifth generation]]
 
|Release date = April 30, 2002 (JP)<br/>
 
May 16, 2003 (EU)<br/>
 
November 30, 2003 (NA)
 
|Media type = ROM cartridge
 
|Input controller = 4 controller ports
 
|Predecessor = [[Super Nintendo Entertainment System|SNES]]
 
|Successor = [[Nintendo GameCube]]
 
}}
 
The '''Nintendo 64''' <span style="font-weight: normal">(ニンテンドウ64 ''Nintendō Rokujūyon''<sup>[http://en.wikipedia.org/wiki/Help:Installing_Japanese_character_sets <span class="t_nihongo_icon" style="color: #00e; font: bold 80% sans-serif; text-decoration: none; padding: 0 .1em;">?</span>]</sup>)</span>, often referred to as '''N64''' (stylized as '''NINTENDO<sup>64</sup>''', formerly known as the '''Nintendo Ultra 64''', and codenamed '''Project Reality''') is [[Nintendo]]'s third home [[:Category:Console|video game console]] for the international market. Named for its 64-bit [http://en.wikipedia.org/wiki/Central_processing_unit central processing unit], it was released in June 1996 in Japan, September 1996 in North America, March 1997 in Europe and Australia, September 1997 in France and December 1997 in Brazil.
 
  
== Hardware ==
+
==Add-ons==
{| class="mw-collapsible mw-collapsed wikitable" style="width: 500px;"
 
! colspan=2 width="250"|Technical Specifications
 
|-
 
|width="15%"|Processor || NEC VR4300, 93.75 MHz, RISC 5-stage scalar in-order execution processor, with integrated floating-point unit, internal 24 KB direct-mapped L1 cache (16KB for instructions, 8KB for data)
 
|-
 
|Memory ||  4 megabytes of Rambus RDRAM (expandable to 8 MB with the Expansion Pack) with a 9-bit data bus at 500 MHz providing 562.5 MB/s peak bandwidth
 
|-
 
|Video || 64-bit SGI co-processor, 62.5 MHz chip split internally into two major components, the "Reality Drawing Processor" (RDP) and the "Reality Signal Processor" (RSP). The RDP is the machine's rasterizer and performs the bulk of actual image creation before output to the display. The Nintendo 64 has a maximum color depth of 16.8 million colors[61] and can display resolutions of 256 × 224, 320 × 240 and 640 × 480 pixels.
 
|-
 
|Display || The system supports SDTV resolutions up to 480i (576i for PAL units). The majority of games used the system's 240p/288p modes instead.
 
|-
 
|Audio || 64-bit SGI co-processor, 62.5 MHz chip split internally into two major components, the "Reality Drawing Processor" (RDP) and the "Reality Signal Processor" (RSP). The RSP is capable of a maximum of 100 channels of PCM at a time, but this is with 100% system utilization for audio. It has a maximum sampling rate of 48 kHz with 16-bit audio.
 
|-
 
|Controller || Nintendo 64 controller (NUS-005), ten buttons, one digital "Control Stick" and a directional pad (all laid out in a "M" shape).
 
|-
 
|I/O ports ||
 
|-
 
|Media || Game Pak ROM Cartridge 4-64MB. Some of the cartridges includes internal EEPROM, flash memory, or battery-backed-up RAM for saved game storage.
 
|-
 
|Weight ||
 
|-
 
|Dimensions ||
 
|-
 
|Power ||
 
|}
 
 
 
You can also find a [[N64 serial number / revision list|serial number / revision list]] here.
 
 
 
== Power Supply ==
 
<gallery>
 
N64-us-ps-top.jpg
 
N64-us-ps-bottom.jpg
 
</gallery>
 
 
 
== Add-ons ==
 
 
*[[Nintendo 64DD]]
 
*[[Nintendo 64DD]]
 +
*[[iQue Player]]
 
*[[Expansion Pak]]
 
*[[Expansion Pak]]
 
*[[Jumper Pak]]
 
*[[Jumper Pak]]
 
*[[Controller Pak]]
 
*[[Controller Pak]]
 
*[[Rumble Pak]]
 
*[[Rumble Pak]]
*[[Transfer Pak]]
 
 
 
[[Category:Console]]
 
[[Category:Console]]
[[Category:Fifth generation]]
 

Please note that all contributions to Game Tech Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Game Tech Wiki:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: